![]() ![]() “Since battles in Tales of Symphonia are locked to a 2D plain, there isn’t a lot of room for strategy since you can only really approach enemies from one direction, and fights get a bit mindless.” While you can change characters outside of combat, the way you do, this is a bit roundabout, as you can set a party display leader, which changes who runs around the map, but also a “party exchange,” where the character set in the first position is the one players control. There’s no convenient way to alternate between characters during a battle should you want to change roles and mix up the strategy, and even if you die, you don’t switch to the next available character, so if you run out of revives, you’re basically stuck. ![]() While it’s fundamentally the same, as combat takes the form of a more action-style affair with players engaging in the series’ patented Multi-Line Linear Motion Battle System, there are little things that are seemingly missing in the “remaster” that would’ve brought it up to more modern day standards-things that were present in subsequent entries. However, it’s the gameplay that made Tales of Symphonia stand out back in 2003, but playing it now-especially after Tales of the Abyss-it feels just a bit lacking. “Visually, Tales of Symphonia Remastered isn’t really a huge improvement over its predecessor, but that’s not meant as an insult.” And while the characters are a bit stock-Llyod is brash but morally upright, Colette is the pure-as-the-driven-snow girl type, Kratos is a bit arrogant but makes up for it with skill-they’re all likeable enough to make you stay invested with their story. It’s got that early 2000s charm that games like Golden Sun and Skies of Arcadia had that have a certain earnestness to their campiness. In typical JRPG fashion, things get way more complicated as the game goes on, but I won’t ruin it since, despite some narrative clunkiness, it’s actually a pretty interesting story that definitely kept me engaged. ![]()
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