![]() ![]() However, once I started down the path of following a build, I find it is probably going to be harder to shake mentally. ![]() Last Epoch as a whole seems like a much more straightforward game and offers the ability to respec a bit more easily. You can blame Path of Exile on making it so that I just feel more comfortable venturing forth with a build to at least loosely follow. Last Epoch Build Planner is by the same folks who do the Grim Dawn Tools, and I am largely following this Necromancer build at least as far as Skills and Passive choices go. The few bosses I have encountered have been extremely relaxing as I simply avoid the telegraphed attacks and let my pets keep chewing away at it. Unfortunately, the transition to Necromancer seems to be gated behind a quest so I really need to push forward in the story before I spend any more points on the build. I started a fresh character last night and got it to around 22 before calling it for the night. At the moment I am running around with Skeleton Warriors, a Giant Skeleton Golem, and summoning that game’s equivalent of my “raging spirits” in the form of explosive Zombies. After some research, it does in fact seem to be an extremely tanky option. So now that I am playing some Last Epoch, I figured a Necromancer might be a good call. As I have gained additional levels on that character I have poured more focus into survivability since the damage seems to be solid. I’ve also enjoyed my time spent playing on my Summon Righteous Fire Necromancer quite a bit, because while squishier than RF… it can move around freely to avoid a lot of the damage while my pets focus on shredding the target. One of my favorite Diablo III builds is the exceptionally tanky Thorns Crusader, which wanders around while everything effectively breaks itself on your damage shield. I think maybe the best version of this that I have experienced so far is my Righteous Fire Juggernaut because it is effectively exactly what I want in a game like that. Path of Exile has also continued this path forward as I seek out characters that are highly survivable yet still able to clear content. This sort of sent my world into a tailspin and has caused me to re-evaluate what it means to be tanky and what it means to “feel good” to play. It turned out that while it conformed to none of my normal sensibilities, it was in fact the “tankiest” and highest survival class I had ever played in an MMORPG. He asked me to describe the goals I wanted in a class and after some serious side eye, I accepted the challenge to try playing a Necromancer. It never really felt that way to me personally, and in a moment of frustration, I sat down and had a conversation with my friend Tam. I had been trying for a decade to make the Warrior in that game conform to the sort of gameplay that I wanted, a very high survival tanky play that had no fear of dying but could still clear content. I think my mental transformation was really cemented by my time playing Guild Wars 2 last year. I always got this style of play through traditional MMORPG tanks but found that under certain circumstances I could find that style of play in other families of classes. Mostly this forced me to re-evaluate what being “fun to play” meant to me personally and that largely meant the ability to kill things without much fear of death. I still greatly prefer high survival characters, but I was forced to reconcile that sometimes overwhelming damage… is a survival ability. With the right build, you could make literally everything on the screen explode in a hail of fire, making it extremely safe to play. I fell in love with the Demon Hunter and how amazing it was for clearing seasonal content. To some extent, I blame Diablo III for beginning the slow battering down of these walls. I was completely bought into the mythos of the “tank” and that meant a very specific thing to me namely a full plate-wearing character with a sword and a shield, and occasionally if the class lends itself to that fantasy, a bit damned two-hander. There was a time when I would only play melee characters and more specifically only characters with a sword and shield. It is thoroughly weird to me the way my brain has flipped over the last several years. I’m also wanting to spend some time exploring Wolcen soon and plan on doing the same given that Necromancer play styles tend to be pretty chill. I’ve been enjoying the Necromancer play style lately, and as a result, I am leaning super hard into it with this game. Good Morning Friends! Last night I spent my evening running around in the Last Epoch multiplayer beta and opted to start up another Acolyte. ![]()
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